1/19/2024 0 Comments Diablo immortal q&a questionsAt a followup Q&A, the news that the game would not receive a PC release was met with. How heavily does the progression rely on daily/weekly content (such as bounties and battle pass) versus time invested? For example, a user who plays 2 hours every single day versus a user who binges the same 60 hours over a few consecutive days. Diablo Immortal is a mobile MMOARPG (massively multiplayer online. How heavily time-locked is end-game content? One extreme being grind it as much as you want, and the other extreme being like WoW's raids where you get 1 attempt per week. Is there a territory that guilds will fight over on a scheduled basis and will this support alliances between guilds? Is 4-man content the limit or are there plans for larger content such as PvE raids or PvP guild wars? When more classes are added to the game post-launch, will there be catch-up mechanics in regards to things like charms, gems and item ranks? Will "new" servers periodically release, causing older servers to lose their player base due to churn?.One giant server per region (like Diablo 3) or multiple segregated servers (like WoW). ![]() Will solo progression be viable and competitive or is the best gear only obtainable in group content?
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